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shader-graph-create-custom-node

Skill from Unity-Technologies/unity-agent-plugin

Other No risky patterns found curated

Install

npx skills add Unity-Technologies/unity-agent-plugin --skill shader-graph-create-custom-node

Runs the open skills CLI and installs the skill for your agent (Claude Code, Codex, Cursor …). Alternatively copy the skill folder into .claude/skills/ or upload it in Claude.ai under Settings → Skills.

As a Claude Code plugin

/plugin marketplace add anthropics/claude-plugins-official /plugin install unity@unity-agent-plugin

This skill is part of the plugin “unity”. In Claude Code the plugin installs it together with the plugin’s other skills, commands and hooks.

What does the shader-graph-create-custom-node skill do?

Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.

Description from the SKILL.md in the source repository.

Questions about shader-graph-create-custom-node

What does the shader-graph-create-custom-node skill do?

Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.

How do I install shader-graph-create-custom-node?

In a terminal: npx skills add Unity-Technologies/unity-agent-plugin --skill shader-graph-create-custom-node. The skills CLI asks which agents to install it for. In Claude.ai you can upload the skill folder as a ZIP under Settings → Skills.

Which agents can use shader-graph-create-custom-node?

Skills use the open SKILL.md format, which Claude Code, Claude.ai, the Claude API, OpenAI Codex, Cursor, Gemini CLI and other agents support.

Is shader-graph-create-custom-node safe to use?

Our automatic check found no risky patterns (piped shell scripts, hidden characters, secret access, prompt overrides). It is not a full audit – read the SKILL.md and any scripts before installing.

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