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Spatial learning has never suffered from a shortage of compelling use cases. Anatomy, chemistry, engineering and many other subjects are inherently three-dimensional (3D), yet students are still often asked to learn and understand them through text, two-dimensional diagrams or flat video. The main obstacle has been economics: creating enough high-quality interactive 3D content to cover an ordinary curriculum that has traditionally required specialized artists, developers and considerable…
<p>For the last 24 months, one narrative justified every over-provisioned data center and bloated IT budget: the GPU scramble. Silicon was the new oil, and H100s traded like contraband. Reserve [...]
<p>Across 107 enterprises, AI infrastructure spending is accelerating well ahead of the ability to see or steer its economics. Most organizations run their AI on a familiar base of hyperscalers [...]