Skills for “animation”
34 skills match · 509 ms · understood as category: Video
…duration, codec. Use for: programmatic video generation, animated graphics, motion design, data-driven videos, React animations to video. Triggers: remotion, render video from code, tsx to video, react video,…
Translates Figma motion and animations into production-ready application code. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate…
Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing,…
…styling and theming without Quill, drawing surfaces, and animation/cleanup…
…duration, codec. Use for: programmatic video generation, animated graphics, motion design, data-driven videos, React animations to video. Triggers: remotion, render video from code, tsx to video, react video,…
…from the finger, jumps on release, or can't be caught mid-animation. Triggers on — gesture, drag, draggable, swipe, swipe to dismiss, fling, momentum, velocity, drawer, sheet, bottom sheet, snap points, Vaul,…
GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated…
…duration, codec. Use for: programmatic video generation, animated graphics, motion design, data-driven videos, React animations to video. Triggers: remotion, render video from code, tsx to video, react video,…
…duration, codec. Use for: programmatic video generation, animated graphics, motion design, data-driven videos, React animations to video. Triggers: remotion, render video from code, tsx to video, react video,…
…duration, codec. Use for: programmatic video generation, animated graphics, motion design, data-driven videos, React animations to video. Triggers: remotion, render video from code, tsx to video, react video,…
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it…
Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture…
…glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the…
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be…
Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source…
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
Content, animation and effects best practices
Remotion Map animation knowledge
…(1536x1872 PNG/WebP, 8 cols x 9 rows, 192x208 cells, 9 animation states — idle, running-right, running-left, waving, jumping, failed, waiting, running, review). Calls OpenAI GPT Image 2 edit ONCE via the local…
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.